![]() If so eone can make it work like we all thought ot did during 2020, I challenge you to show me how.MTF Labs brings together innovators from the worlds of art, science, academia and industry into common creative and experimental spaces.Īveiro, Berlin, Boston, Frankfurt, Genoa, Helsinki, Karlsruhe, Liège, Ljubljana, London, Örebro, Paris, Pula, Stockholm, Umeå and Wellington Unless you have some sort of physics we dont know about it's not yet physically possible. Bottomed line is even a cell phone has latency. So while its not realtime you can listen to them playing a performance to your tracks initiate record and adjust levels. Send the audio there then brings it back to you. What VST Connect does is calculate the round trip to the other party. There is simply no way you can play guitar along with a bass player in another state in real time. If you're jamming with someone up the street there will be less latency than Vegas to Texas. Say you and the guitar player have a screaming fast connection but the drummer doesn't ,you'll all be slowed down to that. Within your session you'll be limited to the slowest online connection. All those things we saw in 2020 where it looked like people were playing together was post production magic. If you are talking about "real time long distance" sessions That is limited by latency. To me it feels like nobody can really tell what exactly should "collaboration daw" mean-but at least if Soundation has one idea about it, it's something developers can a take a look at and improve upon.Ĭubase has VST connect which basically feels like I'm the engineer and the glass to the live room is the other computer. Variable latency can be defeated by choosing a maximum acceptable latency and then using a precise time synchronization protocol to keep everything in sync.īasically I see all these as solvable engineering challenges and the biggest question would be How should it work so it fits the purposes composers want to use it for. ![]() People can nowadays have excellent Internet connectivity which can work decently for some live collaboration, even if not for drums. Like posting tracks to each other but in a super-fast and super-convenient way. For example it could automatically synchronize the contents of tracks to your peers or if they don't have the plugins you have, they could be synchronized in a bounced format. I believe there are various ways of collaboration where latency is not a concern. ![]() I am very curious to hear anyones thoughts about the online collaborative real time sessions if you have used Soundation and if you think any DAWs are talking about this? I see absolutely no major DAW talking about it either. I can see complications when some people dont have the same plugins or computers that have different RAM potential but with my completely uneducated computer science opinion, I feel like it could be done. ![]() The main part to this post is, how havent the big DAWs been able to swing this? This seems like a home run for any major DAW if they were able to do this? Soundation is new and honestly pretty great for letting you test run it for free but still isnt comparably to any major DAW. ![]() I really think making music on Soundation is extremely fun and entertaining and you just link up with your buddies on Discord and make music. I HIGHLY RECOMMEND GIVING SOUNDATION A LOOK. Anyone who has every zoomed making music together YOU ARE GOING TO UNDERSTAND. If you havent heard of this DAW, you can literally see each others cursors on a DAW and work on it together and upload midi/audio files into a project. But for real, product idea is the absolute future of music collaboration. As all producers know, working on a project with another artist/producer can be tedious with all the exporting and uploading of each others work. ![]()
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